Because destroyers are often a large force in campaigns, it can pay to upgrade your Fletchers to the Sumner. +1 hidden objective Past Memories: Destroy both Henry's ship and Donald's plane in Pearl Harbor. In fact, a non-artillery LSM does not appear at all in the game, so for the game consider the LSM to be a dedicated artillery ship. Submarines are the only unit which can attack a Montana-class without fear of retaliation. This range is always smaller than that of an island's costal defence artillery, so therefore it is imperative to neutralize the island (unless its a Supply Base, which have no guns) before sending the landing ships in. Iowas sport a heavy AA suite on top of their already powerful cannons, and are capable of mostly handling themselves. This gives it considerably more power in attacking aircraft, but it remains less effective in all respects to the Fletcher-class. Known to their crews as 'Large Slow Targets', these ships are lightly armoured and very vulnerable to attack. However, most of its guns are restricted to only a port or starboard fire arc, reducing its firepower to less than that of the Fletcher. The LST Mark 2, identified in most games as simply an LST Landing Ship, is the American version of the SB Boat of the Japanese. Unlike LSTs, these ships will not disappear once they've captured an island, allowing it to immediately proceed to capture another one or spend the rest of the battle acting as a armed merchant cruiser (AMC). The Yorktown and the Lexington are both carriers and therefore are nearly identical, with the exception of fewer AA guns. The Atlanta-class cruiser is an unlockable anti-aircraft cruiser. The favourite heavy cruiser on the American side during Battlestations: Midway, the Northampton-class remains completely unchanged from the previous game, save a slightly longer range. This lets it attack submarines to the side, or ones that are attempting to hide underneath an allied ship. Anti-Submarine Warfare Fletcher Class Destroyer: Successfully complete the … The machine guns seem slightly less accurate in Pacific. Simply make a strafing pass on each group, a… Unlike the Shimakaze and the Akizuki, which favour torpedoes or cannonade respectively, the Sumner maintains a balance between torpedoes and artillery but doesn't have particular strong aspects in either. Nevertheless, these are potent ships, ideally suited to carrier escort duty or as the flagships of a cruiser division. Super Cheats is an unofficial resource with submissions provided by members of the public. Can you provide the answers for fellow gamers questions, + Add Your Cheats and Codes / Ask a question. They carry a relatively small number of main guns, and are lightly armoured in comparison to modern battleships. LSTs and transport ships can both capture islands, but the LST usually best acts alone. Japanese aircraft filled the sky over Pearl Harbor, Hawaii, … Since January 28th, 2018, the Pacific Remastered Campaign Pack has been undergoing development to revive the classic US and IJN Campaigns in Battlestations Pacific. Regardless of the differences between the Iowa and the South Dakota, however, both are very capable ships, and the South Dakota is the ship of choice in Duels when unlocks are unavailable. Gatos are slightly more manoeuvrable than Narwhals, but the difference isn't often noticed by players. All our cheats and codes for Battlestations: Pacific on PC. Unless players are playing without unlocks, nearly all Japanese players select the Yamato-class. Kongōs have both the large battery of secondary battery and is a quarter of a Renown stronger in terms of long-range firepower. Both South Dakota and Iowa sport the powerful 16" gun, but Iowa can take a heavier pounding. Elcos, being cheap to employ in Island Capture, are often sent to capture nearby islands. Official Description: Built in the late 1920s and commissioned in 1930, this submarine class was designed for hunting down enemy commerce ships, either with its deck-mounted 5" gun or with its six torpedo tubes. LSM(R) is a modified version of the original LSM, specialized for a shore bombardment role. They are far more useful in the campaign, particularly during landing missions like the Battle of Okinawa. It does not carry the Hawker Hurricane, but instead sports the F4F Wildcat and the SB2C Helldiver. The New York-class is respectable and designed for long-distance engagements, but it may lack the necessary attacking power necessary against the most common Yamato-class battleship. The LST is very lightly armed, but is crucial in capturing island bases. If their island is threatened and you have a lot of points to spend, consider buying a large swarm of Elcos and have them turn their torpedoes onto the enemy warship. I loved the first game so much, but it had obvious shortcomings that devs seem to have answered, namely having a skirmish mode. If LSTs are described as "Large Slow Targets", then these converted merchant ships can be described "Huge Slow Targets"; they have very little health, are lightly armoured, and can be sunk by anything except machine gun fire. Their increased armour, size, artillery and AA weaponry slowed them down, making them less manoeuvrable and slower compared to the Iowas. Unfortunately, they are quite weak in an antiaircraft role, thanks to their small number of AA guns and the fact that they do not mount any dual purpose guns. Although it is capable of sinking Japanese heavy cruisers one on one, its lighter armour means it will go down quicker than a Northampton to swarms of ships. Successfully complete the indicated task to unlock the corresponding unit: American missions. In theory, it would also make them very vulnerable to the swift Shimakaze-class destroyer, but since it only appears in duels, it is impossible to know for sure. The Iowa-class battleships are the strongest Allied ships in the game, surpassed only by the downloadable Montana-class. De Ruyter was previously a non-playable unit in Midway, but now can be played in a few Siege maps. As with all submarines, however, keep it under watch to ensure it does not get pounced on by its main adversaries - flying boats and floatplanes. However, as troop transports are capable of continuously spawning these until sunk, Higgins Boats are expendable. Although the Hedgehog is rather short-ranged, if it does connect, you're almost certain to get a kill. Originally these amphibious assault ships could land infantry, vehicles or even tanks to the enemy beaches. 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