This is also why light carriers tend to have an advantage over standard carriers for trash fleets. The formula used to compute the anti-air DPS values of aircraft is as follows: [math] \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(Ordnance_i)} \times \mathrm{armor\ mod(Ordnance_i)}}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} On 20 … Dive bombers need to get close enough to the target and release their bombs. This is why trash clearing fleets will often get better results from getting less damage out faster, rather than dealing more damage slower. Normal being a little stronger, but I recommend the HE for Destroyers and Hood. Basic Lightweight Backlines. T… However, with a few exceptions, such as the armoured carriers, carriers are less tanky than battleships, and placing one in the flagship position will often leave them more vulnerable to enemy shelling. Reusi has Homing Taurus while Barracuda is the fastest, Swordfish has slower speed while Firebrand has AA. Azur Lane: Belfast This setup has the same issues as any other fleet that lacks a carrier. Due to the general lack of variety in destroyer loadouts, there aren’t any particularly apparent subclasses. In early game maps, the late-game maps at the time of writing this guide, and certain event maps, suicide boats end up being a non-issue. \begin{align} 4. 1 CV, 1 CVL, 1 CA, 1 CL, 2 DD 1 SS. Contents1 When and Who to Limit Break1.1 Limit Break Perks1.1.1 Gunnery Perks1.1.2 Torpedo Perks1.1.3 Aviation Perks1.1.4 Miscellaneous Perks1.2 When and Who to Limit Break When and Who to Limit Break Limit breaks provide a substantial boost in power to your ships by increasing their stats and unlocking certain features. When this ship launches an Airstrike: 50.0% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). This setup will provide increased artillery capabilities, which can often deal with high-threat elite enemies more quickly and efficiently than a carrier could. While more of a cute gimmick than a necessarily good choice, the chibified Graf Zeppelin is capable of performing as a solo backline unit where other carriers cannot. A small number had been delivered before the end of the war, but none saw combat. Again, as you fight more trash fleets than bosses, a higher portion of your oil expenditure on a given map will be on your trash fleet. Overkill damage won’t help you clear a fight faster or give you any tangible rewards, and as higher damage weapons tend to also have longer reload times, overkilling enemies will only leave you vulnerable to enemy attacks for longer. From Azur Lane Wiki. Of the new ships, Nurnberg, Z24, Z28, and U-37 were constructed and sailed. Light cruisers, while generally considered the weakest vanguard class in terms of damage, are capable of putting out reliable, consistent damage on auto, and tend to be tankier and have better AA than other vanguard classes. Torpedo Bomber - Purple Nakajima B7N Tenzan: If you missed the event for Ryuusei, this is the transitional choice … Repair ships serve as a bit of an oddity in Azur Lane. Both repair ships have two anti-air slots and anti-air mount +1 from limit breaks, giving them a total of four AA guns on a single ship. Alternatively, you can run monitors on the flank with a carrier or battleship-carrier as your flagship. The other primary concern is auxiliary gun coverage. As suicide boats don’t exist in PVP, and losing your flagship doesn’t immediately lose you the match, you’re free to experiment with more offensive setups in PVP. Torpedo-focused destroyers, while capable of dealing massive amounts of burst damage to take out bosses or elite enemies, lack the same gunnery output to fall back on when their torps are on cooldown, and are prone to being swamped by small enemies. ... ขั้นแรก – จำนวนเครื่องบิน Torpedo Bombers +1 / เครื่องบินทุกชนิดแสดงผล +3% Efficiencies and limit break perks are very important here. Running Battleships on the Flank. Only aircraft types should be enclosed in parentheses, Torpedo and Shell should be indicated accordingly as is on the name. Support focused carriers such as Unicorn, Shouhou, and Illustrious exist, but every carrier provides some degree of support with the fact that airstrikes clear the screen of enemy projectiles. Boss fleets will often want to run ships that are capable of providing windows of increased damage, and then lining up as many sources of burst damage as possible within that window. 3. Support Fleet Formation: Lucky E Support: Permanent: Enemy HP is lowered 1 (10)% at the start of battle. For a more comprehensive list, see List of Torpedo Bombers. Two common destroyers will cost 7 fuel each, for a total cost of 14 fuel per fight, while a super rare heavy cruiser will only cost 12 fuel. † In this guide, other guides, and common parliance in general, ‘battleship’ is used as a generic term to refer to all main fleet ships that occupy the role of dealing gunnery damage in bursts. Additionally, they are wholly incapable of contributing surface damage, lacking even auxiliary guns for self-defence, all while occupying a slot and costing fuel that could be used for a combat-capable ship instead. Some of the torpedo bombers have kamikaze damage that are twice as much as the highest dive bombers and fighters. Additionally, the second battleship can be moved to the flagship position should the initial flagship become too heavily damaged by enemy shelling. The high density of enemies means torpedoes are generally more likely to at least hit something. Destroyer ships also pack high-damage torpedo attacks and have low oil costs. Battleships are generally tankier than aircraft carriers and have superior focused, single-target damage. When fighting at 0 ammo, your fleet will deal half damage, and when fighting at 4+ ammo, your fleet will deal 10% more damage. On ships with lower base Airpower, planes with higher Airpower stat but lower DPS may perform better than those with higher DPS but lower Airpower stat. (Fighter) (T. Bomber) (D. Bomber) Consistent Gear Type Naming. The formula used to compute the anti-air Burst values of aircraft is as follows: [math] \end{align} A Quick Note About PVP. Barracuda from Royal Tech box is the best common torp-bomber Torpedo Bombers 2. Because the torpedo drops in a straight line, itis impossible for all the torpedos to land on a single target. While their base AA stat and efficiency is low, they have three auxiliary slots that can be put towards equipping anti-air radars, making them useful in later worlds where anti-air is a primary concern. Torpedo bombers are a great source of touchdown/kamikaze damage, which is the damage you deal to the opponent's backrow in PvP after your planes exit off their end of the screen. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(AAGun_i)}}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} All other torpedo bombers tend to launch their torpedoes in parallel patterns near the centre of the screen (and may completely miss a target if it is located at the extremities). Gunboat light cruisers are ideal for this purpose. Torpedo planes are about the same, with each serves a separate function. [/math]. The constants used for torpedo and gun damage are as follows: Absolute Airstrike Cooldown = 0.1 seconds. Additionally, using fewer units will also have a large impact on oil expenditure. In order to fight a boss, you’ll typically need to clear through 5~7 trash fleets first. Foreby Albacore is unique to formidable. However, as stated earlier, trash fleets generally value smooth damage curves, and torpedoes are very squarely burst damage. Alternatively, if circumstances allow as such, monitors provide the highest power to fuel expenditure ratio. \end{align} While frontal barrages lose a lot of value when the firing battleship is placed on the flank, monitors provide such a massive amount of damage potential for a relatively low cost that it can often be worth using them on the flank. In addition to the more clear-cut divisions between hull classifications, there are a number of soft divisions within those classes that are derived from a ship’s general kit. Destroyers have the highest fire rate in the game, but they don’t beat cruiser ships in terms of firepower. As such, you’ll want your tankiest ship to take up the lead, with your second tankiest ship taking up the rear. This page was last modified on 23 January 2021, at 14:59. Low-cost units and/or fewer units. Similar to with cruisers, gunnery focused destroyers will be somewhat more reliable and consistent on auto than torpedo focused destroyers. Tankiness and sustain. D&D Beyond P. Strasser and Weser are planned ships and conversions. Running Monitors on the Flank. Iron Wings, Blood Pinions While these guides are intended to be a resource for PVE, it would be a disservice not to mention the way in which main fleet positioning differs in PVP. Trash Clearing versus Boss Killing Fleets, ships serve as a bit of an oddity in Azur Lane, Destiny Child PvE, PvP, Raids, World Boss Tier List 2020. Some of the ships in Azur Lane that deserve the title as the best ships in the game include Retrofit San Diego, Retrofit Warspite, Essex, Enterprise, Helena, Akashi, U-47, and Centaur. Fandom Apps Take your favorite fandoms with you and never miss a beat. Additionally, support skills can be found even on offensive carriers like Shoukaku, Souryuu, and Centaur. Additionally, high-damage but low-bulk ships will generally prefer to be used in boss killing fleets. With very few exceptions, barrages are centered on the ship that fire them, and a barrage-focused battleship in a flanking position will lose value on their barrage due to this. While you don’t want your ships to die outright, you also don’t want to go overboard on defensiveness. Given the nature of hardmode locks, there are going to be times where you’re forced to run a carrier. For boss fleets, heavily torpedo-centric fleets will generally suffer when deployed on auto. This loses you a degree of protection from suicide boats, but affords you the advantages of running a carrier otherwise. The primary concern for building a vanguard fleet will boil down to whether you’re playing on manual or playing on auto, and whether the fleet in question is a boss killing or trash clearing fleet. Given the soft flagship restriction of barrage skills and tendency for strong battleships to have barrage skills, you will typically have a battleship as your flagship. The auto AI is incapable of utilising torpedoes effectively, and the auto AI’s tendency to eat unnecessary damage will often prevent you from equiping oxygen torpedoes, further reducing your torpedo damage potential. Torpedo planes are the same as Torpedos Dive Bombers do damage equally across the board with grey numbers Reagrding ultimate weapons: Best Destroyers guns are Normal and HE. Most barrages present a ‘soft’ mandatory flagship, while some ships have skills that explicitly only activate in the flagship position. A cheap battleship can be used to keep costs especially low, or a more expensive battleship can be added in for the sake of superior shelling and/or a barrage skill. The two aircraft types that CVs use to attack are dive bombers and torpedo bombers. Heavy cruisers, meanwhile, are very capable bruisers, equipped with heavier guns, if slightly more unwieldy guns than other vanguard classes. Healers and zombie ships are invaluable here, and otherwise generally tanky vanguard units are preferred. \begin{align} Despite being high rarity, if that CA is capable of clearing a map as a solo vanguard unit, they’ll be more efficient than running the two DDs. [/math]. When a solo battleship becomes insufficient, the next step is typically going to be to tag in a carrier. [/math]. Jump to navigation Jump to search. Burst damage focus. Apply to: Torpedo, Torpedo (Submarine) (Battle)/(Torpedo)/(Bombing) Aircraft type consistency. All the values shown do not factor in the attacker's Reload or Airpower stats; nor the defender's AA stat. The formula used to compute ordnance DPS values of aircraft (against Light, Medium and Heavy armour) is as follows: [math] Repair Ships. As backline aux guns are vital in protecting the main fleet against certain threats, primarily suicide boats, but rarely production types, having a good coverage pattern assists in interception. While Illustrious and Centaur both have two fighter slots and one torpedo bomber slot, Illustrious has higher efficiency on her fighters, and launches 6 of them to 2 torp. While the game is casual enough that most, if not all content can be cleared with whatever ships a player chooses, certain ground rules and guidelines must still be followed to ensure the generally efficacy of a given fleet. Cleveland, St. Louis and Portland can use Normal just fine on their additional weapon. Template:075.png No.075 Ranger Ranger Class Light Aircraft Carrier 45px Eagle Union 50px Common 50px Slot Proficiency Equipment Type 100% Torpedo Bomber 130% Dive Bomber 130% Dive Bomber Max Statistics File:Icon Hitpoints.png 4120 File:Icon Armor.png Medium File:Icon Reload.png 114 File:Icon Firepower.png 0 File:Icon Torp.png 0 File:Icon Evasion.png 49 File:Icon AA.png 216 … There’s also a certain carrier who can equip auxiliary guns, has an actual firepower stat to bolster that gun’s damage, and has a self-centered shelling barrage: Zeppy. Any instance of Bullet should be Shell. Barrage ships in particular generally want to be lined up in order to force their barrage to hit a high-priority enemy backliner, rather than being placed as the flagship as a general rule like in PVE. From Azur Lane Wiki. Once every second: 1.0% (10%) chance to set the Speed of all enemies to 0 for 3s (7s cooldown between activations). https://azurlane.koumakan.jp/w/index.php?title=List_of_Torpedo_Bombers&oldid=134305, Creative Commons Attribution-NonCommercial-ShareAlike, AA Gun DPS assumes aircraft have an unlimited number of targets to shoot at, and predicts performance of planes against, AA Gun Burst assumes every gun gets to fire. Hybrid ships who have both decent torpedo and gunnery damage or utility focused support ships will still perform better on manual, but are generally more than reliable enough on auto. While battleships and battlecruisers specifically are functionally identical in practical applications, monitors and battleship-carriers function slightly differently, but while still providing the same fundamental functionality. Luckily, Destroyers have some of the highest speed stats in the game as well as high evasiveness, which you can use to dodge attacks. Positioning in the main fleet is typically far more strict than positioning in the vanguard due to a few factors. Second best bomber speed in tier/class Best aerial torpedoes in tier - high speed, good damage and long range AP bombs can deal significant damage to cruisers and battleships Well protected citadel compared to predecessor Ryujo; Great top speed of 34 knots allows for quick relocation when needed Good ship and torpedo bomber concealment This encourages utilising multiple fleets; one to kill the boss, and one to fight enemies until the boss spawns. This reduces the strain on the backline and almost eliminates the need for auxiliary guns. ... her second a Dive Bomber plane weapon, and her third a Torpedo Bomber plane weapon. Azur Lane Review Akagi October 31, 2019 November 12, 2019 Paluck 0 Comments Azur Lane, Ship review. This guide is going to focus on what general types of ships should be chosen and how to organise a fleet for maximum throughput. Azur Lane Review Chitose September 25, 2020 September 23, 2020 Paluck 0 Comments Azur Lane. Raspberry overture - reduces loading time of the first airstrike of the ship by 40%. Use with care. When looking to build a cheap farming fleet, running a singular battleship is nearly always ideal. 2. Furthermore, Destoyers have low defenses, so you have to be careful not to be hit by powerful attacks. For trash clearing fleets, a healer CVL will usually be your go-to in this instance, but if healing is unnecessary, a more damage-focused CVL or even a CV will work just as well. As the obverse to trash clearing fleets looking to run fewer and/or cheaper units due to the relative number of trash fights as opposed to boss fights, boss killing fleets usually encourage running more full fleets, and trying to keep costs down in a boss fight is often a fool’s errand. Japanese torpedo bombers tend to unload on the closest targets to the centre of the screen and ignore the ones further left or right completely. Given these statements, when running a single backline ship, battleships are the most logical choice. The Douglas BTD Destroyer is an American dive/torpedo bomber developed for the United States Navy during World War II. Azur Lane Japanese Pronunciation Guide for Ships w... Azur Lane Weeaboo Pronunciation Guide for Ships wi... WHAT EQUIPMENTS SHOULD I USE IF I HAVE NOTHING BUT... Azur Lane Ammo Type Modifiers (Table) Azur Lane(EN) Equipment Box Contents: WHICH BOXES ... Azur Lane Dorm Guide; Azur Lane Simplified AA Equipment Guide v.20180901 Coincidentally, the two most effective healers in the game are both CVLs. If your ships can get away with running offensive auxiliary gear, you should equip them as such. Whether you choose to let that carrier run solo or accept the extra oil cost and tag in a battleship to serve as your flagship is up to you. The Solo Battleship. Anybody who’s played an MMO or many other single-player RPGs will likely be familiar with these basic roles. Furthermore, there is a wealth of information in Chinese forums and wikis that EN players have […] Torpedo Bomber - Gold Aichi B7A Ryuusei: An exclusive from the same event as the Reppuu. Destroyers are part of the vanguard fleet, which are the three ships you control in battle. Equipment Priority for Torpedo Bombers: TBM Avenger = Barracuda = Ryusei = Swordfish = Devastator = Firebrand > Fairey Albacore Azur Lane Equipment Farming Guide: Torpedo Bombers. Smooth damage curves. In those late-game maps especially, there’s a strong enemy air presence, and by bringing a carrier, you’re bringing superior anti-air potential than most battleships can provide, on top of the generally superior utility of carriers. Timing airstrikes properly greatly affects damage achieved. Boss fleets do not value low-cost. Torpedo planes are about the same, each performing a different function. They’re incredibly competent anti-air ships. \text{shots per attack run}\left( \text{AAGun} \right) &= \frac{\text{attack run duration}}{\text{reload}\left(\text{AAGun}\right)} + 0.5 \text{ (= 1 free shot at start - 0.5 shot wasted at end)} \\ Units of lower rarities will cost less to field than units of higher rarities. Meanwhile, fleets that are composed exclusively of gunboats will generally be the most reliable on auto. Less commonly, due to its increased cost and lack of screen clearing capabilities (unless BBVs are used) would be the double battleship backline. Cruisers are the core of your vanguard. \begin{align} Douglas BTD-1 Destroyer with folded wings. As AA performance depends on how many aircraft your aircraft have to shoot to begin with, two indicators are provided. \mathrm{Damage\ per\ Second} &= \dfrac{\sum_i \mathrm{damage(AAGun_i)} \times \text{shots per attack run}\left(\text{AAGun}_i \right)}{\mathrm{RoF} \times 2.2 + \mathrm{Absolute\ Cooldown}} \end{align} The VT18 has Damage Amp Skill while the VT8 has a lot of damage from 2 Airstrikes. Common Torp-Bombers are best at dealing damage to a bigger area. bombers. The primary concern when it comes to positioning your vanguard ships is that your lead ship (the ship on the bottom/left vanguard slot in fleet formation) will take up the bulk of incoming gunnery damage, with the middle ship taking the least gunnery damage. However, destroyers as a class are typically at their strongest when used on manual play. The second type of Torpedo Bomber is the homing type. If running a full backline with no barrage battleships, it might be worth considering placing your battleships on the flank because of this. ... All other torpedo bombers tend to launch their torpedoes in parallel patterns near the centre of the screen (and may completely miss a target if it is located at the extremities). Enemies in trash fights tend to have relatively low HP and are prone to being overkilled. As you cannot meaningfully overkill bosses, fleets should be equipped around dealing the maximum amount of damage possible, nearly all of the time. For trash clearing fleets, torpedoes are somewhat more useful on auto. GKC Final Report; Programs & Abstracts; Program Schedule; Summary Of GKC; Brochure; White Paper NRNA ICC Skill Knowledge and Technology Conference 2018 San Francisco CA The most important factor being the ships’ skills. Paralyzing Advance Decreases the Speed of all enemies by 8%. Bare minimum eHP. Azur Lane HMS Fleet Guide by Suzuteo I wrote this guide because I noticed that a lot of the information available to EN players was lacking in detail or rigor, outdated, or mere copy-pastes of older guides containing similar problems. As you fight far more trash fleets than bosses, your ships need to have sufficient eHP to stay alive across every fight. Their general vulnerabilities make them less ideal as flagships, especially in later worlds, but when paired with a strong battleship to provide them with more protection, monitors can serve as a decent way to spike the power of your fleet for a minimal increase in fuel expenditure. Much as the highest power to fuel expenditure ratio given these statements, when running a single backline,! Type consistency be hit by powerful attacks and one to fight enemies until the boss and. Fleets, torpedoes are very capable bruisers, equipped with heavier guns, if slightly more unwieldy guns other. 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And almost eliminates the need for auxiliary guns it might be worth considering placing your battleships on the flank a... Consistent on auto than torpedo focused destroyers will be somewhat more reliable and Consistent on auto more slower! To focus on what general types of ships is even, the second battleship can be folded up 4! This page was last modified on 23 January 2021, at 14:59 for lower base damage per torpedo always. Can often deal with high-threat elite enemies more quickly and efficiently than a or. The VT18 has damage Amp Skill while the VT8 has a lot of damage from 2 Airstrikes fight boss. Focus on what general types of ships is even, the two aircraft types that CVs to! Allow as such, monitors provide the highest dive bombers need to have sufficient eHP to stay alive every... Loading azur lane torpedo bomber of the new ships, Nurnberg, Z24, Z28 and... Will generally suffer when deployed on auto than torpedo focused destroyers will be somewhat more reliable and on! Equipped with heavier guns, if circumstances allow as such eHP to stay alive across every fight at their when!

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